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xconq
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xconq.txt
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1995-03-08
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NAME
xconq - X-based strategy game
SYNOPSIS
xconq [ options ] ...
DESCRIPTION
Xconq is a multi-player strategic wargame. Your goal is
to save the world from the evil empires attempting to take
over. You get cities, armies, airplanes, and ships with
which to accomplish your task. Success is achieved by the
neutralization or defeat of the other sides, by any means
available. First you have to find them!
Although the game can get complicated, to start you need
only know about the help command '?', which is valid at
any time. You start with only one city, which makes
things even simpler. The city will automatically produce
a military unit, which you will be prompted to move
around. Eventually, you will get more and can attempt to
take over other cities. The game keeps going until only
one side is left in action; this player is then declared
the winner.
By default, xconq starts up with one human (on the display
in $DISPLAY) and one machine, playing on a randomly gener-
ated 60x30 world. Options are available to set numbers
and kinds of players, as well as the kind of map used. In
addition, xconq has extensive and elaborate facilities for
building maps, scenarios, and historical periods, result-
ing in a wide variety of games.
OPTIONS
host:display
adds a human player to the game and assigns to the
given host and display. Players get created in the
same order as they appear on the command line, inter-
leaved with the players created via -e and -A. All
of the player adding options may be used any number
of times in any order.
-A host:display
attaches a machine player to the given display.
Ideal for those who like to watch.
-C allows the machine player to play in cheat mode. It
will get a complete update of the screen every turn.
-e number
sets the number of machine players not attached to
displays. Non-displayed machine players form
alliance blocks of 5-9 countries.
Utah 1
-m name
reads the map named name and starts up a game on it.
-M width height
generates a random map of the given size. The size
must be at least 5x5, although some periods will
impose additional constraints on the lower bound. In
theory, there is no upper bound (but 200x100 is
huge).
-p name
reads the historical period specified by name, and
sets everything up for that period.
-r resets the list of players on the command line. It
is most useful when placed before other player speci-
fications, to clear out the default players.
-s name
reads a scenario with the name name. A scenario sets
up a particular situation; it has a fixed number of
sides that can participate.
-t number
toggles a chess-clock-like feature that limits the
total time of play for each side. The amount is num-
ber minutes per side. Time is only counted while
actually waiting for input.
-v make the entire world seen by all players at the out-
set. This is useful if exploration is deemed to be
time-consuming, or if the map is already known to
everybody. Some maps already have this enabled.
In addition, -B and -D are recognized; see the customiza-
tion document for more details.
EXAMPLES
xconq One human on local display, one machine, 60x30
random map
xconq -m crater
One human vs one machine, on the "crater lake" map
xconq -e 0 blitzen:0 kzin.eel:0
Three humans. One on the local display, one on
blitzen:0 in the same network, and another:
kzin.eel:0 in another network. 60x30 random map
xconq -e 2 -M 90 40 -A shark:0
One human, three machines (one on display
shark:0), 90x40 random map
Utah 2
xconq -r -e 3 -m 1987 wind:0 surfer:0 -A springs:0
Six players (4 machine, 1 on springs:0; 2 human,
on wind:0 and surfer:0), all playing on a 360x122
map of the earth with present-day cities. Major!
X DEFAULTS
Class / name
You may specify these resources in your .Xres
(or .Xdefaults) using a spec of the form
XConq.Class: value
or
XConq.name: value
and you can mix classes and names in the spec.
This is just standard X resource stuff.
The following resources have a prefix of XConq.Map.Period
/ xconq.map.%s
HexDisplayMode / hexDisplayMode
This is how xconq will display the terrain
hexes. Possible values are FullHex, BorderHex,
TerrIcons, and BothIcons.
Background / ownColor
The color for your own units.
Background / alternateColor
I forgot
Background / differentColor
Reminders would be appreciated
Foreground / borderColor
It shouldn't be hard to figure out anyway
Foreground / grayColor
but my boss is looking over my shoulder
Foreground / enemyColor
The color of enemy units
Foreground / neutralColor
The color of neutral units
Foreground / goodColor
The color of allied units
Foreground / badColor
And I really shouldn't play this game until I've
finished the project
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Font / textFont
Font for all text.
Font / iconFont
Font for miscellaneous pictures.
Font/ helpFont
Font for the help pages.
AUTHORS
Stan Shebs (shebs@cs.utah.edu)
Version 5.4 by Greg Fisher (fisher@cs.rutgers.edu)
Version 5.5 by Robert Forsman
(thoth@lightning.cis.ufl.edu)
Version 6.0 in the works. It doesn't work too well yet,
Stan's still fixing things.
FILES
save.xconq saved game
emergency.save.xconq game saved after program crash
stats.xconq performance statistics for a game
cmds.xconq listing of commands
parms.xconq listing of units and their characteristics
view.xconq printable version of the map display
/local/lib/x11r4/xconq/*.map predefined maps
/local/lib/x11r4/xconq/*.scn predefined scenarios
/local/lib/x11r4/xconq/*.per predefined historical peri-
ods
/local/lib/x11r4/xconq/*.onx X10 fonts
/local/lib/x11r4/xconq/*.bdf X11 uncompiled fonts
/local/lib/x11r4/xconq/*.snf X11 compiled fonts
/local/lib/x11r4/xconq/xconq.news news about fea-
tures/additions
SEE ALSO
Liberating the World (Made Simple)
Customizing Xconq (Made Somewhat Simple)
DIAGNOSTICS
If a given display cannot be opened due to a missing
xhost(1) command, xconq will quit with a message "Error
opening display host:0".
If the icon fonts cannot be found or opened, text will be
substituted. This is usually pretty yucky.
If the map is too small for the desired number of players,
xconq will complain about not being able to place units.
There are some panic messages which usually precede a core
dump by a few milliseconds.
Utah 4
Incorrect combinations of periods, maps, and scenarios can
generate a host of different error messages.
BUGS
Since some periods/maps/scenarios are interdependent, they
must be specified in a particular order on the command
line (period first usually).
Does not cope gracefully (it doesn't really cope at all)
with insufficient memory.
Some annoying behaviors are actually features.
Feel free to report bugs to xconq@uunet.uu.net. There are
people there willing (if not able) to help you. If you
wish to listen in on the list you may join by sending mail
to xconq-request@uunet.uu.net.
Utah 5